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Wakehunter

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Devlog

  • Weekend Wave #3
    May 16, 2022 by PhazeD
    Hey All! Another week, another wave. This time around, it's survivability improvements as we prep for more maps, along with some explosives for added survivability. Major Changes - Added grenades as a... Continue reading
  • Weekend Wave #2
    May 08, 2022 by PhazeD#weekendwave
    Hey All! I bet you're wondering why there wasn't an update last weekend. Well... we started work on ability upgrades, and that led to one thing, then another, and then a further one, and so on for abo... Continue reading
  • Weekend Wave #1
    April 23, 2022 by PhazeD#devlog
    Hey All! Continuing work on Wakehunter, and hoping to keep up a weekly update schedule and devlog. This week we've got some QOL changes, bug fixes, and difficulty adjustments. Major Changes The enemie... Continue reading
  • First Early Access Release!!
    April 16, 2022 by PhazeD#first release, #devblog
    We've done it! After a year of part-time work and development, we're proud to bring you the first look at Wakehunter! This is just a taste of things to come, as we now have a base from which to expand... Continue reading
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