Released Build 2
Eclectic Expansion Enterprise » Devlog
Hello Everyone,
Blog
It's been one week since we release Eclectic Expansion Enterprise, and it's been a ride. As a solo dev, it's been great to see people engaging with and enjoying something I've created. This is just the beginning, and there's plenty planned for the road ahead!
That being said, this was my first time releasing to multiple platforms at the same time, and switching between the WebGL and PC build caused some unexpected issues. I think I've dealt with a large number of those bugs, so this build should be much more stable. Keep those bug reports coming though, I want to make sure there's as few bugs in the game as possible.
Now, on to the main show:
New Features
- Added an offline progression mechanic
- Added cost scaling to all buildings
- Buildings now have a hollow image when turned off
- Added a tech node to unlock the Field Station
- Added a tech node to for Volatiles Processor self-replication
- Added a large number of new tech nodes
- Added a new setting menu for changing resolution and window setting
- Added a new setting menu to control animation speed
Changes
- Halved cost of most Matter Extractor and Solar Collector techs
- Changed the dataliths per income to instead use number of buildings(no need to turn off things before Ascent anymore!)
Bug Fixes
- Fixed Matter Extractor and Solar Collector not self-replicating properly
- Fixed Landing Ship charge and cooldown increments being 0
- Fixed Solar Collector Optimization Mk II not saving properly
- Fixed Survey Hub not reducing it's volatiles expenditure when at max explore range
- Fixed buildings not powering off properly from the building details menu
- Fixed an ordering issue causing survey hubs to create extra tiles on load (if loading a map that has survey hubs on it, some buildings might shift around. New sites and future saves will not have this issue)
- A variety of other tweaks and issues that are too small or too interconnected to mention here
Files
Eclectic Expansion Enterprise Build 2.zip 27 MB
May 15, 2023
Eclectic Expansion Enterprise Browser Build 2.zip Play in browser
May 15, 2023
Get Eclectic Expansion Enterprise
Download NowName your own price
Eclectic Expansion Enterprise
Status | In development |
Author | PhazeD |
Genre | Strategy |
Tags | City Builder, Incremental, Sci-fi, Space |
More posts
- Updating to Build 8 - ControlSep 25, 2023
- Released Build 7 - RocketrySep 12, 2023
- Released Build 6Jun 26, 2023
- Released Build 5May 30, 2023
- Released Build 4May 22, 2023
- First Early Access Release!!May 08, 2023
Comments
Log in with itch.io to leave a comment.
"Added cost scaling to all buildings"
I don't know about others, but for me it's that change to make me rage quit the game...
I played and loves a lot of idles, but when i see idle/inc w/o this i feel it far better, and when next update makes cost incremental without any reason it's makes game feel bad just as fact.
And again, I don't criticize this feature itself, just want to tell you about this effect with some peoples(at least one), when you introduce it this way...
Thanks for the feedback, that is good to know.
It's still to be balanced, with the idea being for players to rely more on the self-replication feature. Ideally, players would just tend to their base as it automatically expands, as opposed to having to build every building individually.
That being said, the cost scaling is probably over-balanced at the moment, and will be toned down in the next update.