First Early Access Release!!
Eclectic Expansion Enterprise » Devlog
We're out in Early Access now!
Embark now, Ecxo! Onto new galaxies, new worlds, and new possiblities!
As the vanguard of the colonization wave, it's your purpose to explore new planets, and prepare them for the future colonies. Explore, Expand, Experiment, Expedite!
After a few months of work, finally got a presentable build at the ready.
This is just the beginning! There will be plenty more techs and systems to be added to the game, while keeping the complexity low. The ideal would be a simple game, with plenty to delve into.
Join the discussion on discord:
And if you like what we do, and want to support us, go here:
Files
Eclectic Expansion Enterprise Build 1.zip 29 MB
May 08, 2023
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Eclectic Expansion Enterprise
Status | In development |
Author | PhazeD |
Genre | Strategy |
Tags | City Builder, Incremental, Sci-fi, Space |
More posts
- Updating to Build 8 - ControlSep 25, 2023
- Released Build 7 - RocketrySep 12, 2023
- Released Build 6Jun 26, 2023
- Released Build 5May 30, 2023
- Released Build 4May 22, 2023
- Released Build 2May 15, 2023
Comments
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I happy to see another sci-fi hexagonal incremental.
A bit of feedback...
1) When starts game I straightly confused, I click onto field and... nothing... (Game expand into full-page, but not tell me to need F11, and personally I prefer to play windowed mode, but game won't resizes and building panel fully hidden beneath bottom of screen, FullHD windows but 3-lines taskbar + bookmark bar in chrome)
2) I think you You spent a lot of time to make smooth anims, but for me, it's feel like "Annoying generator +1 angry multiplied for every building in your mental queue". And slow anim + hidden cursors make me feel like page hangs.
3) I think for hexagonal map instead of just a list of building, need a bit more spatial relation between buildings.
Sorry if my English too bad or my feedback seen too negative.
Nah, no worries, the feedback is appreciated.
1) That is on the list of issues. The game was originally made to be standalone, and the browser version had some unforeseen issues with scaling.
2) Good to know, will add an option to speedup/remove the anims.
3) I'm not sure what you mean by this comment.
re 3) I told about territorial effects like buffs by neighbors etc. I think hexagonal grid way cooler if wider influent onto gameplay...
ah, I see. Yeah, something like that is planned for the future.